Gen-2 is your latest video generation model. What does it do, and how is that different from prior versions?
So around 10 months ago, we released the first-ever commercial video generation model called Gen-1. I remember sitting with a friend, also a founder who's deeply technical, and he was asking me, "What about video?" Because images were very popular at the time, and it was like a year ago, and I knew Gen-1 was coming. And so he told me, like, "You're gonna be able to generate video in a few more days, or very soon?" And he was like, "No, it's decades away."
And then here we are. And now we're complaining that, like, "Well, you can actually generate more than 45 seconds." So you will, you will be able to generate all those things. And so Gen-1 was the first model that we released like 10 months ago. Gen-2 was the second model we released, the second version of that model, too, kind of. We haven't actually formalized it that way, but there's some big updates. And then, of course, Gen-3 will come and Gen-4 will come.
And every step of the way, those big updates represent a good improvement in quality and resolution, but also in control. So with Gen-2 today, you can do video generation, but also you can control a lot of that generation and how it happens.
And you can create video using Runway with eight different kinds of inputs?
Yeah, that's critical for us. We really think about who's using this and for what. And if you're creative, if you wanna tell a story, if there's something you wanna say, you want to have full control. If you don't have control over the way you're using something, then it probably won't matter because it will be just like a system creating things for you without you actually being the one with the agency. And so we have nine different ways of controlling those models, and not all of them will last.
Some will change, we'll come up with new ones. And so we're experimenting with this new medium, but there's, for example, Motion Brush. So Motion Brush is this idea that we train a model and a way of manipulating video just by—this is inspiration that comes a lot from how filmmakers and art directors actually give reference on films. When you have a photogram, you sometimes just take a pen and draw on top of it and define how you want movement to happen. And so we took that inspiration.
You have an image, you can basically draw on top, define how things you want to move, and then the model will actually move them. And so that's Motion Brush, and you have like eight different pens you can have for that. Another one is camera controls. You have an image, let's say you wanna generate a video around it, but you want the camera to start moving to the left. You can actually just do that. You could just move the camera to the left, and you have options and buttons for that.
So really, a lot of the work on those models is not only the technical foundation layer, but also the way you interact with them is equally important.